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Surprise.com · Principal PM

The best part of the day should be not knowing what you are about to win.

Surprise turned the psychology of the reward into a game: play, collect glossy “Surprise” eggs, open them, and win real prizes, from a gift card to a week driving a Tesla. I was principal product manager for the mobile apps, on iOS and Android, leading the parts that make a rewards game feel magic: the prizes, the animation, and the tools behind the curtain.

iOS + Android
v1 → v2.09 in 7 months
Kyiv + Tel Aviv
2021-2022
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Why it works

The most powerful motivator in behavioral science is not the reward, it is the variable reward: the not-knowing. It is why a slot machine is stickier than a paycheck. Surprise was built on that insight. Every egg is a small, honest gamble with a real prize on the other side, and the whole product is engineered around the few seconds before you find out what you got.

Predicted
You get exactly what you expected. Dopamine holds its baseline. Nothing to learn, nothing to feel.
Better than expected
A surprise. Dopamine spikes, learning accelerates, and whatever you just did gets reinforced.
Worse than expected
The reward you counted on does not show. Dopamine dips below baseline, and motivation follows it down.

Neuroscientists call that gap reward prediction error. The design lesson: never reward every action the same way. Variable, intermittent rewards keep the brain guessing, and the guessing is what keeps you coming back. Every egg in Surprise is a prediction error waiting to happen.

The turn

It started as software for work.

Surprise began as a SaaS platform that used variable rewards to change behavior inside companies, aligning employees, managers, and leaders around goals worth hitting. The insight was strong; the wrapper was too narrow. So the company made a bold move: take the same psychology and give it to everyone, as a consumer game. I joined as that pivot was happening, to help turn a behavioral platform into something millions of people would open for fun.

Surprise for Work: the Missions screen from the original B2B product
Before · “The first SuccessOS for teams”
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Billie Jean
Girls Just Want to Have Fun
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After · “Play daily games, win real-life Surprises”
How it plays

Play, collect, open, win.

The loop is simple and it is everything. You play, quizzes and games that pay out in gold coins and eggs. You collect those eggs in your wallet, common blues up through chrome, diamond, and gem. You open them, the moment the whole app is built around. And you win: perks you collect toward, prizes you claim, dreams you chase three-to-win. Then the timer resets and you come back.

01Play
Quiz rounds and games that pay out in coins and eggs.
02Collect
Eggs land in your wallet, on the “Unopened Surprises” shelf.
03Open
The moment the whole app is built around.
04Win
Perks you collect toward, prizes you claim, dreams you chase.
A YETI tumbler perk card
The reveal

Open one.

This is the product’s core feeling. It works here too.

Tap the egg
The tiers · common blues up through chrome, diamond, and gem
Basic tier Surprise egg
Basic
Basic II tier Surprise egg
Basic II
Black tier Surprise egg
Black
Chrome tier Surprise egg
Chrome
Diamond tier Surprise egg
Diamond
Purple Gem tier Surprise egg
Purple Gem
Red Gem tier Surprise egg
Red Gem
Yellow Gem tier Surprise egg
Yellow Gem
And what you win
A Dozen Donuts perk card
Perks · progress + timers
Vector
Vector
Vector
Vector
Vector
Vector
Vector
Vector
Yellowstone National Park prize art
Gift cards to Teslas, Fiji to the parks
Prizes · Fiji, Tesla, the parks
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What I owned.

01 · Merchandising

The prizes.

A rewards game is only as good as what you can win. I led merchandising: the prize catalog and assortment, from everyday perks to the headline dreams, planned so there was always something just out of reach worth chasing, and priced (in odds and effort) to keep the game fair and alive.

THE ASSORTMENT
EVERYDAY → DREAM
Yellowstone Getaway prize art
Yellowstone Getaway
CITY PRIZE
Hydro Flask
PERK
GoPro HERO
PRIZE
AirPods Max
PRIZE
Vector
Vector
Vector
5 Days in Fiji
DREAM
Vector
Vector
Vector
Vector
Vector
Drive a Tesla
DREAM
The prize ladder · art from the live catalog
Round feedback
Upgrading an egg
02 · Animation

The feel.

The difference between a spreadsheet and a game is the feel, and the feel is animation and sound. I drove the reveal moments: the egg wobble and crack, the coin bursts, the round-complete feedback, the prize rivers, each paired with sound effects tuned so an egg opening is genuinely satisfying. I managed the animation team and worked shoulder to shoulder with design to get every frame right. In this product, motion is not polish, it is the mechanic.

03 · Internal tools

The engine room.

Behind the game is an operation: prizes to source, partners to manage, data to read. I led internal tools, an operations dashboard (AliceAi) and a distributor partner portal, so the team could run the prize economy and the partners could supply it. The fun on the surface needs a serious machine underneath.

AliceAi
Prize economy
Assortment
Fulfillment
Partners
Reports
Prize economy · Overview
THIS WEEK
PRIZES LIVE
128
IN SOURCING
17
FULFILLMENT QUEUE
42
PRIZEPARTNERSTOCKSTATUS
Drive a Tesla for a MonthEVX Rentals3Live
5 Days in FijiWander Co.1Live
YETI Rambler 26ozPeak Supply240Low
Yellowstone GetawayParkline6Sourcing
AliceAi · operations dashboard · illustrative mock-up
Distributor Partner Portal
Peak Supply Co.
OPEN PRIZE REQUESTS
YETI Rambler restock · 500 unitsNew
GoPro HERO bundle · 120 unitsQuoted
AirPods Max · 60 unitsShipped
Hydro Flask 32oz · 800 unitsShipped
CATALOG HEALTH
In stock
Low stock
Backorder
Upload inventory
Distributor partner portal · illustrative mock-up
How it was built

Built across two cities and a lot of time zones.

Surprise was fully distributed, with the core product and engineering teams in Kyiv and Tel Aviv. I led mobile product across both, shipping release after release, v1 through v2.09 in about seven months. Fast, remote, and genuinely global, with a group of people who cared about the craft of a good reveal.

Illustration of the Surprise team at work, coins and the prize wheel flying
Kyiv
Product + engineering · UTC+2
Tel Aviv
Product + engineering · UTC+3
v1 → v2.09 · about seven months of releases
And then

In February 2022 the war in Ukraine began, and everything changed for a company whose heart was in Kyiv. The situation forced a restructuring, and my time with Surprise came to an end. The product does not get a tidy final chapter, and it would be wrong to give it one. What I carry from it is the work and the people: a team that built something joyful, under conditions none of us chose.

My part.

I was principal product manager for Surprise on iOS and Android, leading merchandising, animation, and internal tools through the pivot from a behavioral platform to a consumer game. I managed the animation team and worked closely with the design team throughout. I shipped quickly with a distributed team and helped turn a serious idea about human motivation into something that felt like a gift to open. It is some of the most purely fun product work I have done, and I am proud of it, ending and all.

Illustration of the Surprise crew trying a VR headset together, an S egg floating overhead
Illustration of the office: a welcome banner, a big idea on the whiteboard, people at ease

Great games and great rewards share a secret: the anticipation is the prize. Surprise was a whole product built in that half-second before you find out. I got to design that feeling, and to work with good people a long way away while we did it.